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The player's hunger bar is located to the right of the Health bar. Players start with full hunger represented by 10x .
Each half represents one hunger point. A full health player will have a total of 20 hunger points represented by . Once the player has 4 hunger points () or lower their character will begin to play a hungry animation.
When a player takes damage, their Hunger will be used to restore their Health at a 1:1 ratio. Hunger can be restored by eating Food. Food can be eaten by holding it your hand and right clicking the character model. Different foods will provide the player different hunger values.
How Does Hunger Exhaustion Work?
Hunger Exhaustion is a value that builds up as the player does the various actions outlined below. The hunger exhaustion value builds up to 4.0 and then drains one hunger point () and the players hunger exhaustion value resets back to 0 for the process to start again.
Hunger Exhaustion Depletion Values
|Swim (1 Meter or 2 Blocks)||.01|
|Rafting (1 Meter or 2 Blocks)||.0033|
|Walking (1 Meter or 2 Blocks)||.01|
|Sprinting (1 Meter or 2 Blocks)||.1|
|Mining 1 Block||.005|
|Digging 1 Block||.005|
|Woodcutting 1 Block||.005|
|Sledgehammering 1 Block||.005|
|Tilling 1 Dirt||.005|
|Filling a Bucket||.005|
|Watering a Plant||.005|
|Using a Barrel||.005|